![]() ![]() You start every game with just a few Vikings at your disposal and it’s up to them to lead the legacy that will reach the top of the hill and fight through the menaces it has to offer. The goal is to lead your followers to the summit of Valhalla time and again, and gather honor along the way by the means of constructing buildings, fighting and making sacrafices. Layout of the ground is never the same and resources are scattered around in a different passion. With procedurally generated maps (which are basically smaller or larger islands) every new fight for the portal(s) feel a bit different. And that by itself is a really rare occurance for a product in Early Access state these days. Literally no glitches, bugs, frame drops or stuttering whatsoever. ![]() Right off the start of this preview I’d like to say that Valhalla Hills allready looks, acts and feels like a complete product. With simple yet deep mechanics that stretch far and wide across your virtual pallet of opportunities, to the gorgeous visuals which have always been something what Settlers strived for, Valhalla Hills really does have it all. Think of Valhalla Hills a next-gen Settlers game. If you are among the lucky ones, you will acquire enough honor along the way to fall back to Odin’s grace. The only way you’re getting back under Odin’s wing, and into Valhalla’s eternal playgrounds, is to build and fight your way through series of portals. You and your Viking tribesmen have been banned from the majestic afterlife for displeasing Odin. ![]()
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